<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">have no fear, Go is fine tuned for all your automated GC needs. trash days are monday, wednesday and friday. ;-)<div><br></div><div>go is the perfect balance between overmanaged as2-style engines that trap references, and entirely unmanaged classes like flash's Tween class which can get GC'd during play unless you set a hard reference in your code.</div><div><br></div><div>with Go, once you start a tween or sequence you don't have to store a reference to it and it will finish playing, then get GC'd later. (Be sure to useWeakReference on your event listeners in this case.) Or, you can store hard references to tween/sequence objects in your code and reuse them as many times as you like.</div><div><br></div><div>:-)</div><div><br></div><div>m<br><div><br></div><div><br><div><div>On Nov 22, 2008, at 8:15 PM, Joel Stransky wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">Just spent all day learning how bad FP9 is at garbage collection. AS3 really seems like a bad joke sometimes. Got me thinking though, what does GO do with all those references once an item or sequence completes? I'm too tired to read through the source atm so I hoping it just "does". fingers crossed. :)<br clear="all"> <br>-- <br>--Joel Stransky<br><a href="http://stranskydesign.com">stranskydesign.com</a><br> _______________________________________________<br>GoList mailing list<br><a href="mailto:GoList@goasap.org">GoList@goasap.org</a><br><a href="http://goasap.org/mailman/listinfo/golist_goasap.org">http://goasap.org/mailman/listinfo/golist_goasap.org</a><br></blockquote></div><br></div></div></body></html>