[Golist] loop error
Shane Colella
scolella at qorvis.com
Fri Jan 23 09:31:52 PST 2009
Thanks again,.
I'm using visible=false to disable any mouseEvents I've got on them.
But I guess I can workaround by just removing the listeners instead and
using alpha = 0 with that,...
I will try that out,...
Thanks for your attention to my questions so quickly,...
________________________________
From: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] On
Behalf Of Christopher Wilson
Sent: Friday, January 23, 2009 11:58 AM
To: Mailing list for the Go ActionScript Animation Platform
Subject: Re: [Golist] loop error
Sorry bro, I haven't touched the GoASAP, Hydro classes at all. By the
name of the class "HydroSequence", I assume it is designed to run all
those tweens in sequence one after the other. However, your trace
function might not be handled in the same way because it does not have
the properties like a displayObject would, so they may get handled
generically in the object parsing. Generic Objects in AS are not
handled sequentially. There is nothing unusual or contingent on timing
in the properties your are effecting with the sequence. However, if the
function hideOthers or hider actually sets a displayObject to
visible=false, it's standard properties will become inaccessible after
that. If you are using visble=false, try changing it to alpha=0 instead
and see if that does the trick of relieving the error.
From: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] On
Behalf Of Shane Colella
Sent: Friday, January 23, 2009 11:36 AM
To: Mailing list for the Go ActionScript Animation Platform
Subject: Re: [Golist] loop error
Thanks Wilson for the input, but I think the issue is one sequence I'm
running,...
It seems to be playing out of order.
Any ideas what am I doing incorrectly here?
When I trace out some items like so :
var goItem4 : HydroSequence = new HydroSequence(
[ { func:trace, args:["11"]},
{ target:tmpClicked, scaleX:1.8, scaleY:1.8, x:650, y:150,
duration:catCloudZoomDuration, easing:Quintic.easeOut },
{ target:tmpOther1, scaleX:.5, scaleY:.5, alpha:0,
duration:catCloudZoomDuration/2, easing:Quintic.easeOut },
{ target:tmpOther2, scaleX:.5, scaleY:.5, alpha:0,
duration:catCloudZoomDuration/2, easing:Quintic.easeOut },
{ target:tmpOther3, scaleX:.5, scaleY:.5, alpha:0,
duration:catCloudZoomDuration / 2, easing:Quintic.easeOut },
{ func:trace, args:["22"]}],
[ { func:hideOthers, delay: 0, args:[tmpClicked] } ],
[ { func:hider, delay:.2 } ]
)
My trace statements fire
22
11
wha????????
Should I be setting duration props in the func calls?
I'm due to launch today, and this one bug keeps randomly popping up, and
I can't even recreate it consistently.
I am noticing that my hydro sequences are all firing out of order
though....
Any insight or help would be greatly appreciated.
Thanks
Shane
________________________________
From: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] On
Behalf Of Christopher Wilson
Sent: Thursday, January 22, 2009 9:17 AM
To: Mailing list for the Go ActionScript Animation Platform
Subject: Re: [Golist] loop error
As you know, the error is from attempting to change a property of an
object that has not been instantiated. Somewhere in your sequence of
events there is an object that is not ready to be manipulated. You
might want to try adding a listener for the ADDED_TO_STAGE event that
all Sprites dispatch. This can add an extra layer of insurance that the
object you are messing with is ready to be tweened or whatever you're
doing.
-Wilson
________________________________
From: golist-bounces at goasap.org [golist-bounces at goasap.org] On Behalf Of
Shane Colella [scolella at qorvis.com]
Sent: Thursday, January 22, 2009 9:02 AM
To: Mailing list for the Go ActionScript Animation Platform
Subject: [Golist] loop error
Any one encountered this error from Go and HydroTween.
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at MethodInfo-1412()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at com.hydrotik.go::HydroTween/onUpdate()
at org.goasap.items::LinearGo/update()
at org.goasap::GoEngine$/update()
I have had everything working well and this is now randomly cropping
up,...
I under stand the 1009 error, but I cannot track it down, that's why I
am asking about this for GO or Hydro...
or is this my mistake somewhere,..?
btw, once triggered, this error endlessly loops? It's not a onetime
throw.
Thanks...
Shane
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