[Golist] HydroSequence Looping Issue

Bernardo Kuri support at bernardokuri.com
Thu Feb 12 10:57:13 PST 2009


Hello fellow GoList members,
I would really appreciate it if someone can help me out with this issue. My
project will be ready to launch as soon as this is fixed.

I am having an issue with a HydroSequence instance that I need to loop
indefinitely. As far as I understand it, a HydroSequence class instance
has a public property called "repeater" that needs to be set to
Repeater.INFINITE in order to accomplish infinite looping. The problem is
that it's
not actually doing that at all. I tried adding a listener for the "CYCLE"
event, but that doesn't get triggered either.

Here's the relevant portion of the code:

--------------------------------------

import com.hydrotik.go.HydroSequence;
import org.goasap.managers.Repeater;

__sequence = new HydroSequence();
__sequence.repeater.cycles = Repeater.INFINITE;

__sequence.addItem( { func:firstFunction, args:[whatever] } );
__sequence.addItem( { func:secondFunction } );
__sequence.addItem( { target:__fader, start_alpha:1, alpha:0,
duration:__duration_fade } );
__sequence.addItem( { delay:Number(properties. at timeout) ||
__duration_timeout, func:trace, args:['timeout triggered']} );

__sequence.start();

--------------------------------------

If I execute the above and look at the output, "timeout triggered" will show
only once, which is obviously not what I need.

I have even tried adding another step to the sequence that basically calls
__sequence.start(), like so:

__sequence.addItem( { taget:__sequence func:start } );

... but that did absolutely nothing.

Am I missing something here? I really can't seem to get it to work
correctly.
Thanks for your time guys!

Bernardo Kuri
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