[Golist] Problem with repeater object on a HydroTween item
donovan at hydrotik.com
donovan at hydrotik.com
Sat Sep 20 07:52:33 PDT 2008
Still seeing the same thing on my end.
I¹m pretty sure Moses fixed this. Might be a matter of him finding the
files and posting the updates.
On 9/20/08 7:21 AM, "Stuart McNeill" <stuart.mcneill at itworkforce.co.uk>
wrote:
> Just for the record, I am still getting the same fault using a repeater
> instance i.e. my testBox still jumps to the start position instead of a nice
> smooth animation.
>
> I updated my goasap files from the SVN, I am also just using a simple LinearGo
> item instead of using Hydrotween (see function below). Am I doing something
> wrong?
>
> Any input greatly appreciated :-)
>
> Stuart
>
>
>
> // Function: moves box
>
> private function moveBox():void
> {
>
>
> var startX:Number = testBox.x;
>
> var changeX:Number = 300;
>
>
> function doAnimation(event:GoEvent):void
> {
> testBox.x = startX + changeX * (event.target as
> LinearGo).position;
> }
>
> var repeater:LinearGoRepeater = new
> LinearGoRepeater(Repeater.INFINITE, true);
>
> var t:LinearGo = new LinearGo(.5, 2, Exponential.easeOut, null,
> repeater);
>
>
> t.addEventListener(GoEvent.UPDATE, doAnimation);
>
> t.start();
>
>
> }
>
>
>
>
> On 11/9/08 20:00, golist-request at goasap.org wrote:
>>
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>> Today's Topics:
>>
>> 1. Problem with repeater object on a HydroTween item (Stuart McNeill)
>> 2. Problem with repeater object on a HydroTween item (Stuart McNeill)
>> 3. Re: Problem with repeater object on a HydroTween item
>> (Moses Gunesch)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Thu, 11 Sep 2008 13:45:07 +0100
>> From: Stuart McNeill <stuart.mcneill at itworkforce.co.uk>
>> <mailto:stuart.mcneill at itworkforce.co.uk>
>> Subject: [Golist] Problem with repeater object on a HydroTween item
>> To: golist at goasap.org
>> Message-ID: <48C912D3.7050903 at itworkforce.co.uk>
>> <mailto:48C912D3.7050903 at itworkforce.co.uk>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> In response to the last post (cannot reply to it as did not receive it
>> for some reason), I am grappling with the repeater object at the mo as
>> well. I think your code may not be working as you are providing too few
>> arguments. This code may work;
>>
>> HydroTween.go(fusebox, {width:400}, 2, 0, Quadratic.easeOut, null, null,
>> null, null, null, null, {cycles:2, reverse:true});
>>
>> I am animating a simple box shape back and forth along the x axis (see
>> my document class below), but on the cycle 2 it jumps back to 0 before
>> animating. Does anyone know why this is or how to correct it?
>>
>> My objective is to animate it in a figure of 8 path - any suggestions on
>> how to achieve this would be most welcome.
>>
>> Much obliged : )
>>
>> Stuart
>>
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>> ------------------------------
>>
>> Message: 2
>> Date: Thu, 11 Sep 2008 13:51:38 +0100
>> From: Stuart McNeill <stuart.mcneill at itworkforce.co.uk>
>> <mailto:stuart.mcneill at itworkforce.co.uk>
>> Subject: [Golist] Problem with repeater object on a HydroTween item
>> To: golist at goasap.org
>> Message-ID: <48C9145A.4020008 at itworkforce.co.uk>
>> <mailto:48C9145A.4020008 at itworkforce.co.uk>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Whoops! Forget to include my code;
>>
>> I am animating a simple box shape back and forth along the x axis (see
>> my document class below), but on the cycle 2 it jumps back to 0 before
>> animating. Does anyone know why this is or how to correct it?
>>
>> My objective is to animate it in a figure of 8 path - any suggestions on
>> how to achieve this would be most welcome.
>>
>>
>> Document class;
>>
>>
>> package {
>>
>> import org.goasap.GoEngine;
>> import org.goasap.managers.*;
>> import org.goasap.PlayableBase;
>> import org.goasap.items.GoItem;
>> import org.goasap.events.GoEvent;
>> import com.hydrotik.go.HydroTween;
>> import fl.motion.easing.*;
>> import flash.display.MovieClip;
>>
>> import com.hydrotik.go.HydroSequence;
>> import org.goasap.utils.customadvance.OnDurationComplete;
>>
>>
>> public class Harmonic_motion extends MovieClip {
>>
>> private var testBox:Box;
>>
>>
>> public function Harmonic_motion():void
>> {
>>
>> createBox();
>>
>> moveBox();
>>
>>
>> }
>>
>>
>> private function createBox():void
>> {
>>
>> testBox = new Box();
>> testBox.x = 30;
>> testBox.y = 100;
>>
>> addChild(testBox);
>>
>> }
>>
>>
>> // Function: moves box
>>
>> private function moveBox():void
>> {
>>
>>
>> /*
>>
>> var seq1:HydroSequence = new HydroSequence(
>>
>> {target:testBox, scaleX:3, scaleY:3, duration:1.6,
>> repeater:new LinearGoRepeater(Repeater.INFINITE, true)}
>>
>> //{target:testBox, scaleY:1.6, duration:4 }
>>
>> );
>>
>> seq1.start();
>>
>> */
>>
>>
>> HydroTween.go(testBox, {x:450}, 2, 0, null, null, null,
>> null, null, null, {cycles:Repeater.INFINITE, reverse:true});
>>
>> // HydroTween.go(testBox, {y:70}, 2, 0, null, null, null,
>> null, null, null, {cycles:Repeater.INFINITE, reverse:true});
>>
>>
>> trace ("moveBox called!");
>>
>> }
>>
>>
>> }
>>
>>
>> }
>>
>>
>>
>>
>
>
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