[Golist] Problem with repeater object on a HydroTween item
Stuart McNeill
stuart.mcneill at itworkforce.co.uk
Thu Sep 11 05:51:38 PDT 2008
Whoops! Forget to include my code;
I am animating a simple box shape back and forth along the x axis (see
my document class below), but on the cycle 2 it jumps back to 0 before
animating. Does anyone know why this is or how to correct it?
My objective is to animate it in a figure of 8 path - any suggestions on
how to achieve this would be most welcome.
Document class;
package {
import org.goasap.GoEngine;
import org.goasap.managers.*;
import org.goasap.PlayableBase;
import org.goasap.items.GoItem;
import org.goasap.events.GoEvent;
import com.hydrotik.go.HydroTween;
import fl.motion.easing.*;
import flash.display.MovieClip;
import com.hydrotik.go.HydroSequence;
import org.goasap.utils.customadvance.OnDurationComplete;
public class Harmonic_motion extends MovieClip {
private var testBox:Box;
public function Harmonic_motion():void
{
createBox();
moveBox();
}
private function createBox():void
{
testBox = new Box();
testBox.x = 30;
testBox.y = 100;
addChild(testBox);
}
// Function: moves box
private function moveBox():void
{
/*
var seq1:HydroSequence = new HydroSequence(
{target:testBox, scaleX:3, scaleY:3, duration:1.6,
repeater:new LinearGoRepeater(Repeater.INFINITE, true)}
//{target:testBox, scaleY:1.6, duration:4 }
);
seq1.start();
*/
HydroTween.go(testBox, {x:450}, 2, 0, null, null, null,
null, null, null, {cycles:Repeater.INFINITE, reverse:true});
// HydroTween.go(testBox, {y:70}, 2, 0, null, null, null,
null, null, null, {cycles:Repeater.INFINITE, reverse:true});
trace ("moveBox called!");
}
}
}
--
Stuart
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