[Golist] Go and garbage collection

Joel Stransky joel at stranskydesign.com
Sun Nov 23 18:57:03 PST 2008


Beautiful news. I might have a bunch of work coming my way that will require
a ton of scripted tweens. If I get it I'll be building a custom set a tools
for go. So far hydrotween is behaving great.

I hope everything else is going well Moses.

On Sun, Nov 23, 2008 at 8:53 PM, Moses Gunesch <moses at goasap.org> wrote:

> have no fear, Go is fine tuned for all your automated GC needs. trash days
> are monday, wednesday and friday. ;-)
> go is the perfect balance between overmanaged as2-style engines that trap
> references, and entirely unmanaged classes like flash's Tween class which
> can get GC'd during play unless you set a hard reference in your code.
>
> with Go, once you start a tween or sequence you don't have to store a
> reference to it and it will finish playing, then get GC'd later. (Be sure to
> useWeakReference on your event listeners in this case.) Or, you can store
> hard references to tween/sequence objects in your code and reuse them as
> many times as you like.
>
> :-)
>
> m
>
>
> On Nov 22, 2008, at 8:15 PM, Joel Stransky wrote:
>
> Just spent all day learning how bad FP9 is at garbage collection. AS3
> really seems like a bad joke sometimes. Got me thinking though, what does GO
> do with all those references once an item or sequence completes? I'm too
> tired to read through the source atm so I hoping it just "does". fingers
> crossed. :)
>
> --
> --Joel Stransky
> stranskydesign.com
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-- 
--Joel Stransky
stranskydesign.com
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