[Golist] A talk about GoPhysics
Joel Stransky
joel at stranskydesign.com
Tue May 27 18:01:34 PDT 2008
very good points Jan.
I didn't consider the pulse alone being used as a timer. I guess that only
leaves the question of how to utilize as much of Go as possible ie. easing,
overlap monitoring, errors etc.
I've actually got another class in mind that I may be able to get done in
time for flashbelt. But then I'd like to work on this. In the mean time if
anyone has ideas for what type of syntax they'd like to see let 'em rip.
On Tue, May 27, 2008 at 5:18 PM, Jan m. Danielsson <
jan at renderstormstudios.com> wrote:
> I´ve been talking to Moses about a physics engine and how Go could be used
> in such a system. We´ve not developed any real discussion in this matter
> yet, but one use I can see is Go as a really good multi timer handling
> system. If you are going to do a physics engine, it would be bad to use
> the the Enter Frame as a base for caclulations since the framerate is
> almost never constant, and very non precise. A physics engine need a
> separate time system for the calculations, and there is where I can se Go
> as beeing very useful. You could really use Go as a system for having
> different pulse bases for the physics caclulations and for the screen
> update. The Go framework seems to be made for handling such pulses and I
> can only see that as being very benefitial to a physics engine.
>
> My two cents
>
> ///JmD
>
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