[Golist] A talk about GoPhysics
Jan m. Danielsson
jan at renderstormstudios.com
Tue May 27 17:18:36 PDT 2008
I´ve been talking to Moses about a physics engine and how Go could be used
in such a system. We´ve not developed any real discussion in this matter
yet, but one use I can see is Go as a really good multi timer handling
system. If you are going to do a physics engine, it would be bad to use
the the Enter Frame as a base for caclulations since the framerate is
almost never constant, and very non precise. A physics engine need a
separate time system for the calculations, and there is where I can se Go
as beeing very useful. You could really use Go as a system for having
different pulse bases for the physics caclulations and for the screen
update. The Go framework seems to be made for handling such pulses and I
can only see that as being very benefitial to a physics engine.
My two cents
///JmD
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