[Golist] my first tween
Joel Stransky
joel at stranskydesign.com
Tue May 27 14:35:29 PDT 2008
My apologies if this and the next message show up twice each in the mailing
list. I sent them from the wrong email last time and may get released by a
moderator.
Hello goers,
"Is your wife a goer? nudge nudge wink
wink"<http://www.youtube.com/watch?v=ona-RhLfRfc>
Sorry if off topic but I finally had time to sit down and start building
with Go. I'm also just now starting to use AS3 (I've read two books but
haven't had time to actually build something) so it's a lot of new stuff all
at once. :)
I know this newsletter is strictly for talk of classes and packages but I
thought I'd inject a little symbolism to the Go community.
I wanted to work on a logo for Go and decided to read up on the board game.
It's actually a pretty fun mix of checkers, chess and gals panic. :p
Also I wanted a logical naming convention for my classes as creative and
fitting as the name Fuse was. I thought of a bunch of obvious names that
didn't fit like go(gurt), go(away), go(on) etc. But this wiki
entry<http://en.wikipedia.org/wiki/Go_%28board_game%29>actually
revealed some meaningful similarities between the game and package.
First off there's all kinds of cool japanese terms but
byoyomi<http://en.wikipedia.org/wiki/Byoyomi>sticks out. It actually
means a sequence of times events! Sounds like a
sequence group to me. :D
I think the name is a little hard to use in conversation but it does show
how fortuitous the name Go actually is.
At any rate I'm rolling the most basic of tween classes atm so that I'll
understand what's going on under the hood and a basic unit used in measuring
Go boards is 'shaku' I'm naming the package shakuTween.
K, enough designer talk, I'm off to grow a sequencer.
Joel Stransky
(flashkit.com screen name jAQUAN)
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