[Golist] * Go Demo Contest win an iPod Shuffle! *
Martin Wood-Mitrovski
flashdev at relivethefuture.com
Thu May 15 06:31:16 PDT 2008
donovan at hydrotik.com wrote:
> Hi Martin. Contact me offlist when you get a chance. This has been something
> I've looked into, as I'd like to load audio that I can loop and sequence
> with sample accuracy. I've sorta seen it done elsewhere, but I'd like to
> pick your brain on what your doing:)
no problem, but just so you know im controlling audio in an external
application, not inside flash.
BUT, i did help with the development of one of the 'live audio' systems in as3
http://www.flashcodersbrighton.org/wordpress/?p=9
and used it when implementing the c64 SID chip emulation in this :
http://www.osflash.org/fc64
which unfortunately didnt quite get finished. although now....
did you see the flash player 10 beta features list? particularly this :
http://www.kaourantin.net/2008/05/adobe-is-making-some-noise-part-1.html
http://www.kaourantin.net/2008/05/adobe-is-making-some-noise-part-2.html
http://www.kaourantin.net/2008/05/adobe-is-making-some-noise-part-3.html
wont be long before we can do some nice realtime audio in flash without the
'build and load a swf via byte-array' method.
and now that this day has finally arrived im going to start doing the audio
inside flash, when there is a compiler that can produce code for fp10 specific
features :)
i'll mail you offlist for more audio talk.
thanks,
Martin
> donovan[nospam(AT)nospam]hydrotik[(dot)]com
>
>
> On 5/15/08 4:43 AM, "Martin Wood-Mitrovski" <flashdev at relivethefuture.com>
> wrote:
>
>>
>> Moses Gunesch wrote:
>>> Hey, was just thinking: HydroTween would be a really cool system to use
>>> to build a funky fresh demo!
>>>
>>> Anybody excited about this contest yet? Planning anything big??
>>>
>>> (I will take your silence to mean, crawl under a rock and expire, Moses.)
>> hehe.
>>
>> i like the idea, although the prize doesnt interest me, i've got an ipod thats
>> been sitting in the drawer next to me for months, my only plan for it is to
>> install linux on it and PureData (a sound processing application).
>>
>> i'll try and put together a video of my Go based system controlling some
>> Max/MSP
>> audio processing stuff. That might show that Go is useful for all sorts of
>> time-based systems, of which tweening engines are one part.
>>
>> for example im actually using Go to control the flow of data out of the
>> socket,
>> the idea being that because its easy to use different pulse intervals the
>> actual
>> simulation can run at a different rate to the UI updates, so while the UI
>> might
>> update at 30 fps the actual control data can be sent at twice the speed so the
>> audio changes smoothly.
>>
>> its quite common in games for different subsystems to use their own update
>> rates
>> (display, physics, ai, audio) and I think the Go engine really makes that
>> quite
>> simple. :)
>>
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