[Golist] * Go Demo Contest win an iPod Shuffle! *
donovan at hydrotik.com
donovan at hydrotik.com
Thu May 15 06:22:45 PDT 2008
Hi Martin. Contact me offlist when you get a chance. This has been something
I've looked into, as I'd like to load audio that I can loop and sequence
with sample accuracy. I've sorta seen it done elsewhere, but I'd like to
pick your brain on what your doing:)
donovan[nospam(AT)nospam]hydrotik[(dot)]com
On 5/15/08 4:43 AM, "Martin Wood-Mitrovski" <flashdev at relivethefuture.com>
wrote:
>
>
> Moses Gunesch wrote:
>> Hey, was just thinking: HydroTween would be a really cool system to use
>> to build a funky fresh demo!
>>
>> Anybody excited about this contest yet? Planning anything big??
>>
>> (I will take your silence to mean, crawl under a rock and expire, Moses.)
>
> hehe.
>
> i like the idea, although the prize doesnt interest me, i've got an ipod thats
> been sitting in the drawer next to me for months, my only plan for it is to
> install linux on it and PureData (a sound processing application).
>
> i'll try and put together a video of my Go based system controlling some
> Max/MSP
> audio processing stuff. That might show that Go is useful for all sorts of
> time-based systems, of which tweening engines are one part.
>
> for example im actually using Go to control the flow of data out of the
> socket,
> the idea being that because its easy to use different pulse intervals the
> actual
> simulation can run at a different rate to the UI updates, so while the UI
> might
> update at 30 fps the actual control data can be sent at twice the speed so the
> audio changes smoothly.
>
> its quite common in games for different subsystems to use their own update
> rates
> (display, physics, ai, audio) and I think the Go engine really makes that
> quite
> simple. :)
>
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