[Golist] * Go Demo Contest - win an iPod Shuffle! *

Burak Delice burak at delizade.com
Thu May 15 03:03:56 PDT 2008


I have to get married so I want a hause as a prize!;) cus my girlfriend's 
mother said that "if you have no a home, that mean is you have no bride!" ;)

Burak.

----- Original Message ----- 
From: "Martin Wood-Mitrovski" <flashdev at relivethefuture.com>
To: "Mailing list for the Go ActionScript Animation Platform" 
<golist at goasap.org>
Sent: Thursday, May 15, 2008 11:43 AM
Subject: Re: [Golist] * Go Demo Contest - win an iPod Shuffle! *


>
>
> Moses Gunesch wrote:
>> Hey, was just thinking: HydroTween would be a really cool system to use
>> to build a funky fresh demo!
>>
>> Anybody excited about this contest yet? Planning anything big??
>>
>> (I will take your silence to mean, crawl under a rock and expire, Moses.)
>
> hehe.
>
> i like the idea, although the prize doesnt interest me, i've got an ipod 
> thats
> been sitting in the drawer next to me for months, my only plan for it is 
> to
> install linux on it and PureData (a sound processing application).
>
> i'll try and put together a video of my Go based system controlling some 
> Max/MSP
> audio processing stuff. That might show that Go is useful for all sorts of
> time-based systems, of which tweening engines are one part.
>
> for example im actually using Go to control the flow of data out of the 
> socket,
> the idea being that because its easy to use different pulse intervals the 
> actual
> simulation can run at a different rate to the UI updates, so while the UI 
> might
> update at 30 fps the actual control data can be sent at twice the speed so 
> the
> audio changes smoothly.
>
> its quite common in games for different subsystems to use their own update 
> rates
> (display, physics, ai, audio) and I think the Go engine really makes that 
> quite
> simple. :)
>
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