[Golist] HydroTween is enought?
Moses Gunesch
moses at goasap.org
Wed May 14 11:21:51 PDT 2008
Cool!
Donovan, don't forget that to handle functions you can generate plain
LinearGo instances. They can be 0 seconds or longer; simply
addCallback on the functions passed in by the user and everything
should work fine. So all you have to track is whether the action
objects contain any tween properties or not; if they just contain
delay and function properties (callback/startCallback/updateCallback
or whatever you call them), generate a LinearGo instead of a Hydro.
Also don't forget that unlike ZigoEngine, GoASAP lets you add more
than one callback for any type!
m
On May 14, 2008, at 2:07 PM, Donovan Adams wrote:
> It's certainly intended to function similar fuse. I plan on adding
> function call functionality to it soon using the previous Fuse
> syntax. Keep in mind there was a great deal of functionality added
> to fuse that still has yet to make it's way to HydroTween.
>
> In the meantime you can throw a closure:onCompleteHandler in your
> sequence item
>
> I know John is working on a killer PV3D Go parser, but I just
> wrapped up adding basic pv3d tweening with a special init3D method
> that automatically registers your renderer, viewport, and scene and
> renders it with each tween. I'll update everything tonight with this
> feature.
>
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