[Golist] This looks a bit better as far as syntax

John Grden neoriley at gmail.com
Wed May 7 09:34:11 PDT 2008


Sounds good

On Wed, May 7, 2008 at 11:30 AM, Asher Graeme <graemea at zaaz.com> wrote:

> Makes sense.  If you do make that change just let me know and I will make
> the appropriate changes on my end of things.
>
> On May 7, 2008, at 9:19 AM, John Grden wrote:
>
> yeah I'm excited to see those Graeme!  I hope the latest files didn't
> throw it off.  Should work the same actually.
>
> One thing that I *might* do, however, is move those static methods in Go3D
> to another properties class so that it's well defined that that's what it's
> for.  Go3D should be something else other than housing property methods.
>
> On Wed, May 7, 2008 at 11:14 AM, Asher Graeme <graemea at zaaz.com> wrote:
>
> > I had written similar classes in Go for PV3D a while back.  I am in
> > the process of migrating my camera class into John's new format.  Ill
> > keep you posted as to when I am done, shouldnt be to long.
> >
> > Graeme
> >
> >
> > On May 7, 2008, at 9:04 AM, Sebastian Weyrauch wrote:
> >
> > > Btw: Joa Ebert developed a tweening engine, too:
> > > http://blog.je2050.de/2008/05/07/tweening-and-object-pools/
> > >
> > > He choosed a similar way:
> > > For example he tweens with "DisplayObject.relativeX(50)" in the api.
> > >
> > > I'm considering if I should implement this principle in tweego, too.
> > > But
> > > overloading it can't be the right way.
> > >
> > >
> > >
> > > sebastian
> > >
> > >
> > > -----Ursprüngliche Nachricht-----
> > > Von: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] Im
> > > Auftrag
> > > von Asher Graeme
> > > Gesendet: Mittwoch, 7. Mai 2008 17:50
> > > An: Mailing list for the Go ActionScript Animation Platform
> > > Betreff: Re: [Golist] This looks a bit better as far as syntax
> > >
> > > John Grden has made a blog post on his progress so far with the Go3D
> > > API.  It speaks further to his points made here on this list, includes
> > > a cool example as well sample code.  Seems to be shaping up nicely.
> > > This is going to be a great addition for PV3D.
> > >
> > > http://www.rockonflash.com/blog/?p=116
> > >
> > > Graeme
> > >
> > > _______________________________________________
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> > >
> > >
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> >
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>
>
>
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