[Golist] This looks a bit better as far as syntax
Moses Gunesch
moses at goasap.org
Tue May 6 15:05:57 PDT 2008
Hehe, sorry. And they let me write for a book! ;)
Let me try again....
Turn ons: What you're doing is better for strict typing because the
properties are real properties – that is cool. I like how you have x()
etc., that's really cool. In mine you had to do properties as strings
like "x".
Turn offs: I'm starting to lean against multi-property tween classes
in general. Because, it's easy to forget how complex just ONE tween
can be. Like, think of a color tween or a filter tween – multiple
properties in arrays, nested in subproperties of display objects...
gets hairy. Start values and relative values are another can of worms.
Lately I've been thinking that a tween instance is more like an atom
than a molecule. That's why I'm now gravitating back toward individual-
property tween classes. That, and OverlapMonitor would be able to
handle every property individually.
Have not built this out though....
But I'm wondering if there would some way to do that cool property
syntax thing you're doing, but at the PlayableGroup level?
- m
On May 6, 2008, at 4:38 PM, John Grden wrote:
> So I'm confused a bit -seems like you said you were leaning towards
> 1 property per tween that exists, but you like what I'm doing with
> that last code sample
>
> LOL I know I missed something
>
> I think that I started to get what you meant though - having those
> apart of a PlayableGroup etc is essentially what we end up with, is
> that about right?
>
> On Tue, May 6, 2008 at 3:17 PM, Moses Gunesch <moses at goasap.org>
> wrote:
> Yeah that's good. I created a system called OpenTween – don't think
> I ever posted it though because I wasn't sure I liked the
> abstraction layer of putting a ton of information and functionality
> into property classes which is what happened when I tried this.
>
> My property inputs were
> propName: String,
> endVal: *=null,
> endValRelative: Boolean=false,
> startVal: *=null,
> startValRelative: Boolean=false
>
> Then I had this functionality in there from Fuse, that lets you omit
> either start or end and it will figure it out. That's probably why
> it got complicated. (I will share OpenTween if you want.)
>
> Anyway yeah I think there is something to a multi-property approach
> for sure, but I've been leaning back toward just extending LinearGo
> in the simplest way possible – one property per tween class.
>
> Here is why: if every single property were in a separate tween
> class, OverlapMonitor works the best in that it can allow just one
> property to be paused, stopped and so on. That's how ZigoEngine
> worked, it atomized every tween internally. I've been thinking
> PlayableGroup could be extended to handle multi-prop tweens by
> creating separate tween instances, then it could let you drill into
> them to grab children by property etc.
>
> One could argue that it's slower to not block all similar tweens,
> but it also provides more control and is less abstract, and I've
> found that in real practice there are usually only a very small
> number of "blocked" tweens at once... pretty soon you want to change
> delay/duration/easing on one property or another and you end up with
> a group anyway.
>
> That said, I'd love to see your concept taken all the way John...!
>
> :-)
>
>
> On May 6, 2008, at 3:54 PM, John Grden wrote:
>
>> Was this:
>> tween_0 = new Tween3D(target, 1, Equations.easeOutCubic);
>> tween_0.x = 0;
>> tween_0.y = 50;
>> tween_0.rotationZ = 0;
>> sequence.addStep(tween_0);
>>
>> sequence.lastStep.advance = new OnDurationComplete(.2); // advance
>> early/overlap
>> tween_0b = new Tween3D(target, 1, Equations.easeOutCubic);
>> tween_0b.z = 200;
>> sequence.addStep(tween_0b, true); // 2nd param groups it with
>> previous step. param is "addToLastStep"
>>
>> tween_1 = new Tween3D(target, 1, Equations.easeOutCubic);
>> tween_1.x = -10;
>> tween_1.y = 85;
>> tween_1.rotationZ = 15;
>> sequence.addStep(tween_1);
>> sequence.lastStep.advance = new OnDurationComplete(.25); // advance
>> early/overlap
>>
>> tween_2 = new Tween3D(target, 1, Equations.easeOutBounce);
>> tween_2.rotationX = 0;
>> tween_2.rotationY = 0;
>> sequence.addStep(tween_2);
>>
>> Is now this:
>>
>> tween_0 = new Tween3D(target, [Go3D.x(0), Go3D.y(50),
>> Go3D.rotationZ(0)], 1, Equations.easeOutCubic);
>> sequence.addStep(tween_0);
>> sequence.lastStep.advance = new OnDurationComplete(.2); // advance
>> early/overlap
>>
>> tween_0b = new Tween3D(target, [Go3D.z(200)], 1,
>> Equations.easeOutCubic);
>> sequence.addStep(tween_0b, true); // 2nd param groups it with
>> previous step. param is "addToLastStep"
>>
>> tween_1 = new Tween3D(target, [Go3D.x(-10), Go3D.y(85),
>> Go3D.rotationZ(15)], 1, Equations.easeOutCubic);
>> sequence.addStep(tween_1);
>> sequence.lastStep.advance = new OnDurationComplete(.25); // advance
>> early/overlap
>>
>> tween_2 = new Tween3D(target, [Go3D.rotationX(0),
>> Go3D.rotationY(0)], 1, Equations.easeOutBounce);
>> sequence.addStep(tween_2);
>>
>>
>> I'm still thinking about this approach, but thought I would throw
>> it out to you guys to see what you thought. Right now, there's
>> static methods in Go3D that return a Go3Dproperty. Tween3D has an
>> array called propertyChanges and if there is an array in the
>> propertyChanges argument, I just set it straight away - no parsing
>> required. It's all ready to go and is filled with Go3DProperty
>> objects.
>>
>> Thoughts?
>> --
>> [ JPG ] _______________________________________________
>> GoList mailing list
>> GoList at goasap.org
>> http://goasap.org/mailman/listinfo/golist_goasap.org
>
>
> _______________________________________________
> GoList mailing list
> GoList at goasap.org
> http://goasap.org/mailman/listinfo/golist_goasap.org
>
>
>
>
> --
> [ JPG ] _______________________________________________
> GoList mailing list
> GoList at goasap.org
> http://goasap.org/mailman/listinfo/golist_goasap.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://goasap.org/pipermail/golist_goasap.org/attachments/20080506/a4eeff56/attachment.html
More information about the GoList
mailing list