[Golist] Go version 0.4.6
Robert Sköld
robert at bennybula.com
Mon Mar 31 15:23:01 PDT 2008
Thanks Moses!
It seems to work fine now! :)
I'm having some other issues though and maybe some of you guys have
some input for me.
As i've said before in the list i've been working on a xml parser for
Go, it's a very simple one really, i basically used Moses video "fuse-
like" tutorial, and switched the object into a xml node, using
attributes instead. So far it works great.
But, as i'm creating these "animation-objects" from the xml, and then
i apply them, by assigning an id to those xml nodes, to a target
display object (unless the xml specified a certain target). And then
the animation is "executed" from an event mostly. I also use
sequencing/grouping (just like the tutorial).
And it works, but not very stable while testing, as it sometimes seems
to not run at all on some targets, or just stops in the middle of a
tween sometimes. The events are called but the animation wont run
sometimes as well. And also, the most weird bug, is that the durations
of the tweens seems to get shorter by everytime, but not always. (the
best kind of bugs :P)
As the events for those tweens sometimes is called very often i added
a static reference dictionary to all the running tweens (i couldn't
find one in Go already) so i could stop it if it was already running.
(didn't help really though)
A thought occured to me, that maybe Go has some kind of "aggressive"
garbage collection, so when an animation is finished (stopped or
complete) it might throw away that "animation-object" created from the
xml?
Or it's just my implementation that sucks :P
Anyway, thanks for an awesome platform, I'm sure it's the future of
tweening! :)
/bob
On Mar 31, 2008, at 22:52, Moses Gunesch wrote:
> Ah yes, good one. Not sure why those weren't coming through in my
> tests but I see very clearly in the code that _easeParams is
> referenced before it's set.
>
> I have updated version 046 at the goasap repository, can you please
> let me know if this fixes the problem?
>
> thanks!
>
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