[Golist] update event for sequence / playablegroup?
Sebastian Weyrauch
go at tweego.org
Mon Mar 24 10:26:41 PDT 2008
Well, I have thought "_fuseEvents" in FuseKitCommon are the events for the
single actions. But they seem to be the global event types.
-> Canceled from the list :) Thanks
(At the moment I improve the special properties, then Tweego is ready for
the first public version. Maybe Wednesday :))
Von: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] Im Auftrag
von Moses Gunesch
Gesendet: Montag, 24. März 2008 18:11
An: Mailing list for the Go ActionScript Animation Platform
Betreff: Re: [Golist] update event for sequence / playablegroup?
Well that's because a single tween, on its own cannot "advance"...
advance means "to the next step" which means... sequencing. :) That's why
that event is in the sequencestep level. Any step of a sequence can advance
and does fire that event if its tweens are stopped.
(Remember that you can listen on tweens for STOP (stopped before finished)
vs. COMPLETE.... maybe that helps?)
There's no real need for {onAdvance:callback} because that callback would be
fired as the next step started. Just put a start callback in the next
action. I don't think fuse even had that parameter. Are you maybe thinking
of fuse's feature {advance:1} ? If so that's there, in SequenceCA.
On Mar 24, 2008, at 12:11 PM, Sebastian Weyrauch wrote:
Hi,
LinearGo dispatches the events START, UPDATE, STOP, COMPLETE (in Go 0.4.5
PAUSE & RESUME, too, right?), but there is no ADVANCE event for LinearGo
items (e.g. if not complete and skipped to the next).
I'm not sure if this is necessary. But I wanted to implement a functionality
like {onAdvance: func} in Fuse.
Von: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] Im Auftrag
von Moses Gunesch
Gesendet: Montag, 24. März 2008 16:43
An: Mailing list for the Go ActionScript Animation Platform
Betreff: Re: [Golist] update event for sequence / playablegroup?
Can you rephrase the question more clearly?
I don't really understand what you're asking...
- m
On Mar 24, 2008, at 3:28 AM, Sebastian Weyrauch wrote:
Btw: What is with an "Advance" event for the items? I know this is probably
a problem, too.
At the moment I had to listen to the sequence and delegate this to the
lastStep items. Right?
cheers
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