[Golist] update event for sequence / playablegroup?

Sebastian Weyrauch go at tweego.org
Mon Mar 24 09:11:19 PDT 2008


Hi,

 

LinearGo dispatches the events START, UPDATE, STOP, COMPLETE (in Go 0.4.5
PAUSE & RESUME, too, right?), but there is no ADVANCE event for LinearGo
items (e.g. if not complete and skipped to the next). 

 

I'm not sure if this is necessary. But I wanted to implement a functionality
like {onAdvance: func} in Fuse.

 

 

Von: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] Im Auftrag
von Moses Gunesch
Gesendet: Montag, 24. März 2008 16:43
An: Mailing list for the Go ActionScript Animation Platform
Betreff: Re: [Golist] update event for sequence / playablegroup?

 

Can you rephrase the question more clearly? 

I don't really understand what you're asking...

 

- m

 

On Mar 24, 2008, at 3:28 AM, Sebastian Weyrauch wrote:





Btw: What is with an "Advance" event for the items? I know this is probably
a problem, too.

 

At the moment I had to listen to the sequence and delegate this to the
lastStep items. Right?

 

cheers

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