[Golist] GO and LinearGo features

Cedric M. analogdesign newsl at analogdesign.ch
Tue Mar 18 04:54:38 PDT 2008


Hi,
 
I think Go Asap has everything you need and even more.
 
To start with, you should check video tutorials: 
http://www.goasap.org/files/go-tutorial1.html
http://www.goasap.org/files/go-tutorial2.html
 
Moses proposed a simple parser (BlockParserMG and BlockTweenMG featured on
video tutorials). 
You can find also a parser made by Donovan which is currently pretty
advanced supports filters and colors matrix manipulations:
http://blog.hydrotik.com/category/go/
<http://blog.hydrotik.com/category/go/. (curretnly>  (currently does not
support groups, sequences and advance property).  He also started one to
tween Papervision3d properties, which I currently use and which is pretty
quick to start with.
 
In GO you have delays but also a system to manage sequences and group of
tweens, moreover you can use the advance property to set up complex chaining
of things as you would in a timeline approach (far better than using simple
delays).
GO also at its core scheduled to support in the future (currently in dev):
physic engines management, Collada 3d animations, ...)
 
I hope this will help you.
 
Best regards.

Cedric M. (aka maddec)

Interactive Creative
Adobe Flash/Flex/AIR Specialist 
Since 1998
----------------------------------------------------
 <http://analogdesign.ch/> http://analogdesign.ch
 <http://analogdesign.ch/blog> http://analogdesign.ch/blog
visual & interactive communication
----------------------------------------------------

 
 
 


  _____  

De : golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] De la part
de Romuald Quantin
Envoyé : mardi, 18. mars 2008 11:41
À : GoList at goasap.org
Objet : [Golist] GO and LinearGo features



Hi,

 

First post, great work everyone and thanks to Moses.

 

Just few questions if you’ve got some time.

 

I’ve been an intensive user of Fuse in as2, I’m now using Tweener in as3 as
it is quite simple to write and, as you know, time count on projects for
clients :-)

 

I hope I not bother you as I’m asking information because I know I won’t
have time to build my own parser (also because it won’t be as great as some
could do here).

 

I saw the benchmarks and as I loved using Fuse I’d like to pass on GO for
the next project depending on what I can do “quickly”. I’d like to
understand if I can start with GO now or wait that I get a kind of Fuse for
as3 based on GO already built.

 

I read the LinearGo is a complete tween class. Can someone tell me what I
can do the following list with this LinearGo class? Or if I’ll have to build
my own one?

 

What I’ll need is:

 

- Delay property

 

Like be able to add a delay between tweens, or before, after, etc
 basically
I even used Fuse and delay only to sequence an animation, calling some
function after a delay, etc
 like I’d do with a setInterval? Maybe not the
best pratice but so easy with Fuse.

 

f.push({delay:1});

 

- Tween Basic properties such as x, y, scale, rotation and alpha

- Tween colors

- Tween filters (occasionally)

- Tween brightness (occasionally)

 

- Be able to add this kind or function in the middle of a tweening:

f.push({scope:this, func:

            function() {

                        // code

            }

});

 

 

- Tweening different objects in the same time, playing with delay in a loop:

for (var i:Number=0; i<__max; i++) {

            arr.push({target:__thumbnail["thumb"+i], alpha:0, time:.8,
delay:i*.2});

}

 

That’s the base I’ll need.

 

Thanks for your time.

 

Romuald

 

 

 

 

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