[Golist] GO and LinearGo features

Romuald Quantin romuald at thoughtomatic.co.uk
Tue Mar 18 03:40:47 PDT 2008


Hi,

 

First post, great work everyone and thanks to Moses.

 

Just few questions if you've got some time.

 

I've been an intensive user of Fuse in as2, I'm now using Tweener in as3 as
it is quite simple to write and, as you know, time count on projects for
clients :-)

 

I hope I not bother you as I'm asking information because I know I won't
have time to build my own parser (also because it won't be as great as some
could do here).

 

I saw the benchmarks and as I loved using Fuse I'd like to pass on GO for
the next project depending on what I can do "quickly". I'd like to
understand if I can start with GO now or wait that I get a kind of Fuse for
as3 based on GO already built.

 

I read the LinearGo is a complete tween class. Can someone tell me what I
can do the following list with this LinearGo class? Or if I'll have to build
my own one?

 

What I'll need is:

 

- Delay property

 

Like be able to add a delay between tweens, or before, after, etc. basically
I even used Fuse and delay only to sequence an animation, calling some
function after a delay, etc. like I'd do with a setInterval? Maybe not the
best pratice but so easy with Fuse.

 

f.push({delay:1});

 

- Tween Basic properties such as x, y, scale, rotation and alpha

- Tween colors

- Tween filters (occasionally)

- Tween brightness (occasionally)

 

- Be able to add this kind or function in the middle of a tweening:

f.push({scope:this, func:

            function() {

                        // code

            }

});

 

 

- Tweening different objects in the same time, playing with delay in a loop:

for (var i:Number=0; i<__max; i++) {

            arr.push({target:__thumbnail["thumb"+i], alpha:0, time:.8,
delay:i*.2});

}

 

That's the base I'll need.

 

Thanks for your time.

 

Romuald

 

 

 

 

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