[Golist] Go Video Tutorial #2: Sequence Parser
Moses Gunesch
moses at goasap.org
Thu Mar 6 11:36:15 PST 2008
Great!
I love the concept of an XML parser but the one issue I have with it
is that it's so hard to tie directly into your actual code elements
such as display objects, callbacks, etc. Flex has a way of making it
look like you can do more than you really can. Like in regular E4X you
can do something like target="{mySprite"} but it doesn't store a
reference to the real sprite in the XML object, unfortunately.. at
least not that I can figure. I think that's why Penner's paste motion
as AS3 classes accept a direct reference to a target object in the
constructor, then the XML secondarily.
- m
On Mar 6, 2008, at 2:30 PM, Robert Sköld wrote:
> That's awesome moses!
>
> Just what I was wondering about, how the sequencing was to be used.
>
> I'll be using Go on my current project, it'll use an XML based parser,
> I'll probably share it with you guys when it's done (unless it's
> terrible :P).
>
> I'm really looking forward to digging into it. :)
>
> /bob
>
> On Mar 6, 2008, at 19:37, Moses Gunesch wrote:
>
>> This tutorial walks you through one way you could create a Fuse-style
>> tween & sequence parser.
>>
>> But remember, this is just one way... You should build things to work
>> the way you like 'em to!
>>
>> Both tutorials should be linked here—if not try Refreshing your
>> browser. (Be sure to watch #1 first!)
>> http://www.goasap.org/developers.html
>>
>> Enjoy!
>> Moses
>>
>>
>>
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>
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