[Golist] Go: Scary-complicated?
Angela Ferraiolo
aferraiolo at gmail.com
Tue Mar 4 09:22:47 PST 2008
Hello Moses & the list,
Thanks for Go! A .swf walkthough would be awesome!
It is not that your site is confusing so much as there is
a lot of new stuff to learn right now on all sides. Anything
you can do to help speed the process would be greatly
wonderful and go-tatstic.
Right now Go is still in my "to do" list! But I am a fan.
Thank you again,
-- Angela
On 3/4/08, Moses Gunesch <moses at goasap.org> wrote:
> Hi everyone,
>
> So now that the new site is live, let's assess how I did for making Go
> approachable.
> Go is actually very simple once you understand it, but before that it
> intimidates people and seems really complicated.
>
> So:
> Are the goals of Go still confusing?
> Is the presentation of Go confusing?
> Is it intimidating, say if you had first seen it at the new site http://www.goasap.org/
> ?
> Is it clear yet that very little is required for the compatibility
> layer – just GoEngine, GoEvent, and PlayableBase/IPlayable – and that
> everything else is entirely optional?
> Is it obvious yet that it's very easy to build a tween over LinearGo
> in 3 easy steps or does that still feel like everest?
>
>
> Here's one idea I had – a swf slideshow with a "next" nav button, that
> would walk you through step by step how Go is structured. Because each
> bit of it is extremely logical and is there for a reason... for
> example, GoItem is there as an abstract base class for any animation
> type, not just tweens, and PlayableBase sits at the very core because
> some things that you can play, are not animations at all, like a
> Sequence. I want that structure to be really clearly presented but I'm
> worried that the Architecture page does not show this simply enough....
>
> thanks,
> Moses
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