[Golist] Sneek peak at DepthTween

Moses Gunesch moses at goasap.org
Tue Jun 24 11:40:11 PDT 2008


Flash 10 adds 2.5D, you should get on their beta. Write to Richard  
Galvan (galvan at adobe) and be sure to mention your interest in  
GoASAP in your email.

m

On Jun 24, 2008, at 2:30 PM, Joel Stransky wrote:

> Thanks for the feedback Donovan! It's been fun to develop so far  
> thanks to Moses but I sense there's even more power I could leverage  
> so I'll be hitting you guys up for tips soon.
>
> I think I'll add a toggle for upper left and mid/center locations. A  
> lot of trouble could be saved if I could just figure out a way to  
> add dynamic methods to all Display Objects.
>
> --Joel
>
> On Mon, Jun 23, 2008 at 5:49 PM, donovan at hydrotik.com <donovan at hydrotik.com 
> > wrote:
> This is great Joel! Very useful.
>
> Personally I would go for a center/middle registration point just  
> because it's standard with most 3D environments, but some conversion  
> methods would definitely be useful:)
>
> Looking forward to seeing what comes of this.
>
> Donovan
>
>
>
> On 6/23/08 8:10 PM, "Joel Stransky" <joel at stranskydesign.com> wrote:
>
> Hey peeps,
> My first Go package is finally taking shape. It's very early in  
> development but I couldn't wait to show you all.
> I really wanted to have this done in time for flashbelt but hey,  
> maybe next time. :)
> DepthTween is a 2.5D position manager. It basically manages a list  
> of objects and updates their stacking order when any of their draw()  
> methods are called.
> You first create an instance of DepthManager and pass a  
> DisplayObjectContainer. Children of that DOC can then be initialized  
> and have 3d tween methods called on them.
>
> http://lab.stranskydesign.com/depthTween.html
>
>
> Currently I'm struggling with what form of virtual x and virtual y  
> to go with. The goal of the class is to simply add a z property to  
> existing DisplayObjects. Currently I'm using a right-hand system  
> which makes calling 3dtweens a little weird if you're not used to  
> thinking in 3d as an objects 0,0,0 point becomes the center of the  
> DisplayObjectContainer and half way between the foreground and  
> background instead of the upper left corner like we're used to.
>
> The catch is, if I keep x and y relative to the upper left corner  
> (reverse cartesian), you still have to get used to thinking in terms  
> of those coordinates augmented by z-depth.
>
> I've got a lot of planned features and although it's very early I'd  
> appreciate any feedback/questions/suggestions.
>
>
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>
>
>
> -- 
> --Joel _______________________________________________
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