[Golist] Sneek peak at DepthTween
Joel Stransky
joel at stranskydesign.com
Tue Jun 24 11:30:21 PDT 2008
Thanks for the feedback Donovan! It's been fun to develop so far thanks to
Moses but I sense there's even more power I could leverage so I'll be
hitting you guys up for tips soon.
I think I'll add a toggle for upper left and mid/center locations. A lot of
trouble could be saved if I could just figure out a way to add dynamic
methods to all Display Objects.
--Joel
On Mon, Jun 23, 2008 at 5:49 PM, donovan at hydrotik.com <donovan at hydrotik.com>
wrote:
> This is great Joel! Very useful.
>
> Personally I would go for a center/middle registration point just because
> it's standard with most 3D environments, but some conversion methods would
> definitely be useful:)
>
> Looking forward to seeing what comes of this.
>
> Donovan
>
>
>
> On 6/23/08 8:10 PM, "Joel Stransky" <joel at stranskydesign.com> wrote:
>
> Hey peeps,
> My first Go package is finally taking shape. It's very early in development
> but I couldn't wait to show you all.
> I really wanted to have this done in time for flashbelt but hey, maybe next
> time. :)
> DepthTween is a 2.5D position manager. It basically manages a list of
> objects and updates their stacking order when any of their draw() methods
> are called.
> You first create an instance of DepthManager and pass a
> DisplayObjectContainer. Children of that DOC can then be initialized and
> have 3d tween methods called on them.
>
> http://lab.stranskydesign.com/depthTween.html
>
>
> Currently I'm struggling with what form of virtual x and virtual y to go
> with. The goal of the class is to simply add a z property to existing
> DisplayObjects. Currently I'm using a right-hand system which makes calling
> 3dtweens a little weird if you're not used to thinking in 3d as an objects
> 0,0,0 point becomes the center of the DisplayObjectContainer and half way
> between the foreground and background instead of the upper left corner like
> we're used to.
>
> The catch is, if I keep x and y relative to the upper left corner (reverse
> cartesian), you still have to get used to thinking in terms of those
> coordinates augmented by z-depth.
>
> I've got a lot of planned features and although it's very early I'd
> appreciate any feedback/questions/suggestions.
>
>
>
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>
--
--Joel
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