[Golist] hydrotween + go vs tweener

donovan at hydrotik.com donovan at hydrotik.com
Fri Jun 6 07:28:07 PDT 2008


-1 is for setting to ENTER_FRAME

Any positive integer will set it to Timer based with millesecond values


On 6/6/08 7:09 AM, "Romuald Quantin" <romuald at thoughtomatic.co.uk> wrote:

> Hi Everyone,
>  
> First of all, thanks Donovan and Moses to have a look at this issue.
>  
> It is now working well as Hydrotween and OverlapMonitor have been updated
> (VERSION: HydroTween 0.4.9 rev32 (DA/MG REWRITE) / Go 0.4.9)
>  
> As written in the SVN log:
> GoItem.defaultPulseInterval has been set back to ENTER_FRAME.
> While 33ms does perform faster on benchmarks with thousands of
> animations, ENTER_FRAME runs much smoother in practical contexts.
>  
> Just to understandŠ
>  
> Donovan told me to set the pulseInterval in Hydrotween to 1, and the result is
> a lot smoother.
>  
> The default pulseInterval value is -1, what does this value mean? I understood
> well it is ms, so set to -1 bypass it to use another value? maybe a
> frame-based value? or maybe -1 means the pulse will be 33ms as describe in the
> SVN log?
>  
> Romu
>  
>  
>  
> 
> 
> From: golist-bounces at goasap.org [mailto:golist-bounces at goasap.org] On Behalf
> Of Romuald Quantin
> Sent: 29 May 2008 15:06
> To: GoList at goasap.org
> Subject: [Golist] hydrotween + go vs tweener
>  
> Hi Guys,
>  
> I made a small test (file included). I¹ve already posted it but nobody
> answered, I renew my test with the last version of Tweener, Go and Hydrotween.
>  
> I¹m working on a project and it will use a tweener for the animations, I won¹t
> get stuck with a package, the users will be able to register the tweener they
> want to use, probably TweenLite, Tweener and Go+Hydrotween.
>  
> To be honest, after seeing the benchmarks and the features, I would like to
> mainly use Go, but here¹s my problem.
>  
> I made a test to compare the reactivity of the different package. Using
> Hydrotween and Tweener I animate a simple plane and a picture with rollover
> and rollout, I change the properties brightness, scale and rotate.
>  
> Test it by opening the index.html, if you rollover the sprites, both will work
> as expected, but if you rollover and rollout very quickly several times to
> test the ³reactivity of the engine², I can see that the Tweener one is a lot
> smootherŠ
>  
> Here are the questions:
>  
> 1 - Am I doing something wrong in my test?
> 2 - Can you see what I mean when I say Tweener is smoother?
> 3 - Is the problem coming from my test?
> 4 - Is the problem coming from Go?
> 5 - Is the problem coming from Hydrotween?
> 6 - Is the problem coming from the easing equation?
> 7 - is Hydrotween or Go parsing a big array or something that might make it
> less smooth when the engine start again the tween?
> 8 - Can I (or we) solve it?
>  
> I don¹t want to shadow Go+Hydrotween at all, I¹d like even to use it full time
> but I¹ve got to get a good resultŠ Can you please tell me what you think of
> that and if there¹s a solution or if you¹re going to have a look?
>  
> Thanks for your time.
>  
> Romuald
> www.soundstep.com <http://www.soundstep.com/>
>  
> 
> 
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