[Golist] GoASAP version 0.4.9
Moses Gunesch
moses at goasap.org
Tue Jun 3 09:51:23 PDT 2008
I'm thinking that I should start referring to the Management Layer as
the Automation Layer which is just sexier and more descriptive.
It really sets it apart from utilities.
Utilities are tools for developers to use in code.
Managers can automate any time-based process in the background.
What do you think?
m
On Jun 2, 2008, at 9:49 PM, Moses Gunesch wrote:
> well I set the repository to report to this list. I don't mind the
> commit notices but the wiki updates being reported is a tad on the
> annoying side. We'll give it a try though.
>
> This update is pretty cool folks! I am really excited about Go's
> management layer, in fact am going to make it my focus at FlashBelt.
>
> I know that that has seemed pretty opaque so far. So, I've rewritten
> the docs for the Management Layer (start at the page for IManager).
> These docs are now in a more friendly tutorial style. Enjoy!!
>
> This rev also has a great new interface that lets you write "Live
> Managers" – ones that are updated as animations run. I'm using it to
> write a 3D scene updater already.
>
> Big thanks to Donovan on this release. He noticed the efficiency
> issue in OverlapMonitor and figured out that ENTER_FRAME is
> smoothest for real world stuff. (This should fix the smoothness
> glitches people have been posting about recently by the way!)
>
> 0.4.9 notes
>
> Improves GoASAP's management layer.
>
> All managers are now accessed by GoEngine in the order they are
> added, so various duties can be carefully ordered.
> NEW INTERFACE: ILiveManager. GoEngine has been altered so that any
> managers that implement this interface receive a special onUpdate()
> callback after each update cycle.
> OverlapMonitor has been rewritten to use Dictionaries instead of
> Arrays to store handlers internally, and to correct an efficiency
> flaw in release().
> Also: GoItem.defaultPulseInterval has been set back to ENTER_FRAME.
> (While 33ms does perform faster on benchmarks with thousands of
> animations, ENTER_FRAME runs much smoother in practical contexts.)
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