[Golist] [goasap commit] r42 - wiki
codesite-noreply at google.com
codesite-noreply at google.com
Mon Jun 2 18:38:33 PDT 2008
Author: mosesoak
Date: Mon Jun 2 18:38:22 2008
New Revision: 42
Modified:
wiki/WhatsNewInVersion040.wiki
Log:
Edited wiki page through web user interface.
Modified: wiki/WhatsNewInVersion040.wiki
==============================================================================
--- wiki/WhatsNewInVersion040.wiki (original)
+++ wiki/WhatsNewInVersion040.wiki Mon Jun 2 18:38:22 2008
@@ -1,12 +1,19 @@
This page is updated sporadically, for details click Source > Changes above.
+*0.4.9 notes*
+Improves GoASAP's management layer.
+ * All managers are now accessed by !GoEngine in the order they are
added, so various duties can be carefully ordered.
+ * NEW INTERFACE: ILiveManager. !GoEngine has been altered so that
any managers that implement this interface receive a special onUpdate()
callback after each update cycle.
+ * !OverlapMonitor has been rewritten to use Dictionaries instead of
Arrays to store handlers internally, and to correct an efficiency flaw
in release().
+ * Also: !GoItem.defaultPulseInterval has been set back to
ENTER_FRAME. (While 33ms does perform faster on benchmarks with
thousands of animations, ENTER_FRAME runs much smoother in practical contexts.)
+
*0.4.7 notes*
* Added new Repeater & !LinearGoRepeater classes.
* !LinearGo, !PlayableGroup and sequence classes now sport repeater instances.
* Added new event types to !GoEvent and playable classes: PAUSE,
RESUME and CYCLE.
* useFrames support added to !LinearGo
* id property of !PlayableBase changed to playableID (v0.4.8) to
avoid conflicts, id was too generic.
- * static _playRetainer property added to !PlayableBase for stashing
refs to self during play cycle (v0.4.4)
+ * static __playRetainer property added to !PlayableBase for stashing
refs to self during play cycle (v0.4.4)
*0.4.2 notes*
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