[Golist] [goasap commit] r42 - wiki

codesite-noreply at google.com codesite-noreply at google.com
Mon Jun 2 18:38:33 PDT 2008


Author: mosesoak
Date: Mon Jun  2 18:38:22 2008
New Revision: 42

Modified:
   wiki/WhatsNewInVersion040.wiki

Log:
Edited wiki page through web user interface.

Modified: wiki/WhatsNewInVersion040.wiki
==============================================================================
--- wiki/WhatsNewInVersion040.wiki	(original)
+++ wiki/WhatsNewInVersion040.wiki	Mon Jun  2 18:38:22 2008
@@ -1,12 +1,19 @@
 This page is updated sporadically, for details click Source > Changes above.

+*0.4.9 notes*
+Improves GoASAP's management layer.
+  * All managers are now accessed by !GoEngine in the order they are 
added, so various duties can be carefully ordered.
+  * NEW INTERFACE: ILiveManager. !GoEngine has been altered so that 
any managers that implement this interface receive a special onUpdate() 
callback after each update cycle.
+  * !OverlapMonitor has been rewritten to use Dictionaries instead of 
Arrays to store handlers internally, and to correct an efficiency flaw 
in release().
+  * Also: !GoItem.defaultPulseInterval has been set back to 
ENTER_FRAME. (While 33ms does perform faster on benchmarks with 
thousands of animations, ENTER_FRAME runs much smoother in practical contexts.)
+
 *0.4.7 notes*
   * Added new Repeater & !LinearGoRepeater classes.
   * !LinearGo, !PlayableGroup and sequence classes now sport repeater instances.
    * Added new event types to !GoEvent and playable classes: PAUSE, 
RESUME and CYCLE.
   * useFrames support added to !LinearGo
    * id property of !PlayableBase changed to playableID (v0.4.8) to 
avoid conflicts, id was too generic.
-  * static _playRetainer property added to !PlayableBase for stashing 
refs to self during play cycle (v0.4.4)
+  * static __playRetainer property added to !PlayableBase for stashing 
refs to self during play cycle (v0.4.4)

 *0.4.2 notes*




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