[Golist] HydroTween- custom numeric parameter's tweens

Burak Delice burak at delizade.com
Thu Jul 31 10:27:48 PDT 2008


greate, thanx!.
  ----- Original Message ----- 
  From: Donovan Adams 
  To: golist at goasap.org 
  Sent: Thursday, July 31, 2008 5:54 PM
  Subject: Re: [Golist] HydroTween- custom numeric parameter's tweens


  var1 isn't a supported property unless you add it to HydroTween.  Which is perfectly fine and easy to do. Add this to line 311 in HydroTween (After the Making Things prop declarations in the init() method):

  code

  // GENERIC VAR
  _propertyList["val"] = {prop:"val", read:genericRead, write:genericWrite};

  /code

  Now that "val" is a supported property, HydroTween will tween it using the genericRead and genericWrite methods. Now you can do:

  private var _mc : MovieClip;

  ...

  _mc = new MovieClip();
  _mc.val = 100;
  HydroTween.go(_mc, {val:300}, 3, 0, Quadratic.easeOut, null, check);

  ...

  private function check():void{
      trace(_mc["val"]);
  }




  <hr />


  hi,
  i tried to tween a variable like this :

  mc= new MovieClip();
  mc.var1 = 0;
  HydroTween.go(mc, {var1:100}, .3, 0, Elastic.easeOut, null, up);
    
  public function up() : void {
     trace(mc["var1"]);
  }

  or 

  private var var1:Number;
  ....
  var1 = 0;
  HydroTween.go(this, {var1:100}, .3, 0, Elastic.easeOut, null, up);
    
  public function up() : void {
     trace("var1");
  }

  but, value is not increased. always 0. how can I do that? 

  regards



    ----- Original Message ----- 
    From: Gil Birman 
    To: Mailing list for the Go ActionScript Animation Platform 
    Sent: Wednesday, July 30, 2008 10:35 PM
    Subject: Re: [Golist] HydroTween init3D


    From what Moses said, it would be nice if there were a "3D" property or something to indicate that a tween wants render(..) to be called on update. Also, is it unreasonable to assume that you'll want to use multiple 3d viewports? If so, maybe 3D should be more than merely an on/off flag, and allow you to specify a renderer...

    HydroSequence( { target:planeA...., 3D: renderer1 } );
    HydroSequence( { target:planeB, ...., 3D: renderer2 } );

    Gil



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