[Golist] HydroTween- custom numeric parameter's tweens

Donovan Adams donovan at hydrotik.com
Thu Jul 31 07:54:19 PDT 2008


var1 isn't a supported property unless you add it to HydroTween.  Which is perfectly fine and easy to do. Add this to line 311 in HydroTween (After the Making Things prop declarations in the init() method):

code

// GENERIC VAR
_propertyList["val"] = {prop:"val", read:genericRead, write:genericWrite};

/code

Now that "val" is a supported property, HydroTween will tween it using the genericRead and genericWrite methods. Now you can do:

private var _mc : MovieClip;

...

_mc = new MovieClip();
_mc.val = 100;
HydroTween.go(_mc, {val:300}, 3, 0, Quadratic.easeOut, null, check);

...

private function check():void{
     trace(_mc["val"]);
}

<hr />

hi, 
i tried to tween a variable like this 
: 
  
mc= new MovieClip();
mc.var1 = 
0;
 HydroTween.go(mc, {var1:100}, .3, 0, 
Elastic.easeOut, null, up);
   
public function up() : void 
{
   trace(mc["var1"]);
} 
  
or  
  
private var var1:Number; 
.... 

var1 = 0;
 HydroTween.go(this, {var1:100}, .3, 0, Elastic.easeOut, null, 
up);
   
public function up() : void 
{
   trace("var1");
} 
  
but, value is not increased. always 0. how can I do 
that?  
  
regards 

  

  ----- Original Message ----- 
  From: 
  Gil 
  Birman 
  To: Mailing list for the Go ActionScript Animation 
  Platform 
  Sent: Wednesday, July 30, 2008 10:35 
  PM
  Subject: Re: [Golist] HydroTween 
  init3D

  From what Moses said, it would be nice if there were a "3D" 
  property or something to indicate that a tween wants render(..) to be called 
  on update. Also, is it unreasonable to assume that you'll want to use multiple 
  3d viewports? If so, maybe 3D should be more than merely an on/off flag, and 
  allow you to specify a renderer...

HydroSequence( { target:planeA...., 
  3D: renderer1 } );
HydroSequence( { target:planeB, ...., 3D: renderer2 } 
  );

Gil

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