[Golist] HydroTween- custom numeric parameter's tweens
Donovan Adams
donovan at hydrotik.com
Thu Jul 31 07:54:19 PDT 2008
var1 isn't a supported property unless you add it to HydroTween. Which is perfectly fine and easy to do. Add this to line 311 in HydroTween (After the Making Things prop declarations in the init() method):
code
// GENERIC VAR
_propertyList["val"] = {prop:"val", read:genericRead, write:genericWrite};
/code
Now that "val" is a supported property, HydroTween will tween it using the genericRead and genericWrite methods. Now you can do:
private var _mc : MovieClip;
...
_mc = new MovieClip();
_mc.val = 100;
HydroTween.go(_mc, {val:300}, 3, 0, Quadratic.easeOut, null, check);
...
private function check():void{
trace(_mc["val"]);
}
<hr />
hi,
i tried to tween a variable like this
:
mc= new MovieClip();
mc.var1 =
0;
HydroTween.go(mc, {var1:100}, .3, 0,
Elastic.easeOut, null, up);
public function up() : void
{
trace(mc["var1"]);
}
or
private var var1:Number;
....
var1 = 0;
HydroTween.go(this, {var1:100}, .3, 0, Elastic.easeOut, null,
up);
public function up() : void
{
trace("var1");
}
but, value is not increased. always 0. how can I do
that?
regards
----- Original Message -----
From:
Gil
Birman
To: Mailing list for the Go ActionScript Animation
Platform
Sent: Wednesday, July 30, 2008 10:35
PM
Subject: Re: [Golist] HydroTween
init3D
From what Moses said, it would be nice if there were a "3D"
property or something to indicate that a tween wants render(..) to be called
on update. Also, is it unreasonable to assume that you'll want to use multiple
3d viewports? If so, maybe 3D should be more than merely an on/off flag, and
allow you to specify a renderer...
HydroSequence( { target:planeA....,
3D: renderer1 } );
HydroSequence( { target:planeB, ...., 3D: renderer2 }
);
Gil
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