[Golist] go3d and alpha tweens...
Wilbur
unpaidintern at wilbcorp.com
Wed Jul 30 08:22:10 PDT 2008
ah... food for thought. thanks.
- Wilbur
On Jul 30, 2008, at 12:50 AM, John Grden wrote:
> Part of the issue is that you don't change alpha on a 3d object - a
> do3d only has geometry. What you need to do is tween the material's
> source, and that's where this all gets interesting since we'd have
> to first check the material type to make sure it was a MovieMaterial
> etc
>
> That's why u didn't see support for alpha - tween3d focuses on
> tweening the properties of a diplayOnject3D. But I'd love fight out
> how to elegantly support materials. One issue with this is that
> we'd have to force a redraw of the material since it would be
> visually changing, and that of course would tag CPU. So it really
> would require some thought
>
> Sent from my iPhone
>
> On Jul 29, 2008, at 11:57 PM, Wilbur <unpaidintern at wilbcorp.com>
> wrote:
>
>> i've started using go3d, and it's been working out really well...
>> but i tried extending the go3d classes to add an alpha property,
>> but keep getting odd results... has anyone else tried this? why
>> no alpha prop in go3d?
>>
>> does anyone have a AlphaTween3D class?
>>
>> it's been great being able to create SequenceCA's filled with all
>> sorts of miscellaneous goasap classes all intermingled together...
>> like a big tween pot-luck hoe-down... fun stuff.
>>
>> thanks
>>
>> - Wilbur
>>
>>
>>
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