[Golist] go3d and alpha tweens...

Wilbur unpaidintern at wilbcorp.com
Wed Jul 30 08:22:10 PDT 2008


ah...  food for thought.  thanks.

- Wilbur



On Jul 30, 2008, at 12:50 AM, John Grden wrote:

> Part of the issue is that you don't change alpha on a 3d object - a  
> do3d only has geometry.  What you need to do is tween the material's  
> source, and that's where this all gets interesting since we'd have  
> to first check the material type to make sure it was a MovieMaterial  
> etc
>
> That's why u didn't see support for alpha - tween3d focuses on  
> tweening the properties of a diplayOnject3D.  But I'd love fight out  
> how to elegantly support materials.  One issue with this is that  
> we'd have to force a redraw of the material since it would be  
> visually changing, and that of course would tag CPU.  So it really  
> would require some thought
>
> Sent from my iPhone
>
> On Jul 29, 2008, at 11:57 PM, Wilbur <unpaidintern at wilbcorp.com>  
> wrote:
>
>> i've started using go3d, and it's been working out really well...   
>> but i tried extending the go3d classes to add an alpha property,  
>> but keep getting odd results...  has anyone else tried this?  why  
>> no alpha prop in go3d?
>>
>> does anyone have a AlphaTween3D class?
>>
>> it's been great being able to create SequenceCA's filled with all  
>> sorts of miscellaneous goasap classes all intermingled together...   
>> like a big tween pot-luck hoe-down...  fun stuff.
>>
>> thanks
>>
>> - Wilbur
>>
>>
>>
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