[Golist] benchmark update
Moses Gunesch
moses at goasap.org
Mon Jul 21 23:44:34 PDT 2008
website
– seems we're still going strong. All of these systems are super fast,
especially for normal projects that don't use 5000 tweens at once!
Less Is More
Remember back when animation was just a script in a loop? As a base
system GoASAP has to be efficient so that you can extend it and still
get great performance. Travel light.
LinearGo: Near-maximum tween efficiency
The white bar represents the maximum for each test. The benchmark was
made with TweenBencher, which stress-tests the player and each code
base to its limit.
As you can see, the LinearGo extension (in black) was capable of
animating around five thousand concurrent tweens smoothly in this
benchmark, and could handle almost 20,000 at once! A few others are
shown for comparison, but please keep in mind that GoASAP is a
complimentary, not a competitive library. Jul.08
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