[Golist] Major update! Version 0.5.0

Moses Gunesch moses at goasap.org
Mon Jul 21 18:42:10 PDT 2008


Aaargh. Cancel that last email – Go has NOT lost its edge!!!

Those of you who have been on the list a while will remember our  
earlier discovery that running benches at 33ms about doubles their  
output, but that ENTER_FRAME runs far more smoothly in real-world  
projects. At that time we switched the default to ENTER_FRAME but –  
d'oh! – I forgot to change the baseline benchmark test which was still  
cranking at 33.

So to compare apples to apples, here is the baseline bench again,  
which as you can see puts Go right back where it should be, at near  
optimal efficiency.

Benchmark results: Simple AS3 Tween – using ENTER_FRAME
------------------
1000 Sprites	::	Start Lag: 0 seconds	::	FPS: 58	::	End lag: 0.01
2000 Sprites	::	Start Lag: 0.01 seconds	::	FPS: 55	::	End lag: 0.01
4000 Sprites	::	Start Lag: 0.01 seconds	::	FPS: 27	::	End lag: 0.03
8000 Sprites	::	Start Lag: 0.02 seconds	::	FPS: 14	::	End lag: 0.04
16000 Sprites	::	Start Lag: 0.06 seconds	::	FPS: 7	::	End lag: 0.12

WHEW and sorry for the scare folks (I'm probably the only one who  
freaked). :-)

I will update TweenBencher to reflect this change.

-m



On Jul 21, 2008, at 7:29 PM, Moses Gunesch wrote:

> Benchmark results: Simple AS3 Tween
> ------------------
> 1000 Sprites	::	Start Lag: 0 seconds	::	FPS: 98	::	End lag: 0.01
> 2000 Sprites	::	Start Lag: 0.01 seconds	::	FPS: 95	::	End lag: 0.01
> 4000 Sprites	::	Start Lag: 0.01 seconds	::	FPS: 45	::	End lag: 0.02
> 8000 Sprites	::	Start Lag: 0.04 seconds	::	FPS: 15	::	End lag: 0.06
> 16000 Sprites	::	Start Lag: 0.04 seconds	::	FPS: 7	::	End lag: 0.07
>
> Benchmark results: Go - WidthTween [GoASAP version 0.5.0]
> ------------------
> 1000 Sprites	::	Start Lag: 0.05 seconds	::	FPS: 57	::	End lag: 0.02
> 2000 Sprites	::	Start Lag: 0.1 seconds	::	FPS: 41	::	End lag: 0.04
> 4000 Sprites	::	Start Lag: 0.13 seconds	::	FPS: 20	::	End lag: 0.08
> 8000 Sprites	::	Start Lag: 0.29 seconds	::	FPS: 10	::	End lag: 0.16
> 16000 Sprites	::	Start Lag: 0.62 seconds	::	FPS: 5	::	End lag: 0.33
>
>
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