[Golist] Major update! Version 0.5.0

Moses Gunesch moses at goasap.org
Mon Jul 21 08:01:41 PDT 2008


hehe, Burak sometimes your English is just absolutely priceless. ;-)  
Don't worry man, I knew when I wrote the book chapter that Go would  
keep changing so, no real tragedy there. The hero internet will fix  
it. :-)

I bet you're right that there will be a new version of some of the  
tween APIs that comes out of this. Sorry for the hassle guys. Jud,  
Donovan, or anyone else whose APIs may be screwed up by this change,  
email me off list and I'll help you w/ the upgrade if ya want.

- m



On Jul 21, 2008, at 3:53 AM, Burak Delice wrote:

> I glad to hear about this movement. as I understood that a gap is  
> closed. i think, a new version of HydroTween will come too because  
> of this change. and truly, book matter -as you said- is tragic. But,  
> internet is like a hero. i hope you will able to fix it with that  
> hero.
>
> regards,
> Burak
>
>
> ----- Original Message -----
> From: Moses Gunesch
> To: Mailing list for the Go ActionScript Animation Platform
> Sent: Monday, July 21, 2008 9:25 AM
> Subject: [Golist] Major update! Version 0.5.0
>
>
> Warning: this update might affect existing code, it's pretty  
> significant.
>
> The IPlayable system has been overhauled and simplified in this  
> version.
>
> This is a system-level change, and it's a shame to have it come  
> after the Open Source Flash Development book has been published, but  
> such is life.
>
>
> 1. The IPlayableBase interface has been removed from the GoASAP  
> core. The state property was moved into the IPlayable interface, and  
> the playableID property is now treated as an optional convention.
>
> 2. The play-state constants (PLAYING, etc.) have been moved into a  
> new class called PlayStates.
>
> 3. The class PlayableBase is now treated as entirely optional
>
>
>
> As GoASAP has gotten more use it's become clear that PlayableBase  
> was too primary -- often subclassing is not a good option unless  
> you're working from scratch. Keeping the PlayStates constants in  
> their own class loosens things up quite a bit and provides a lot  
> more freedom.
>
> This update has a ripple effect, many of the example/test classes  
> and utilities have been updated to use the new PlayStates. Also  
> includes a small improvement in Sequence.skipTo() and some  
> documentation updates. (click "frames")
>
>
>
> Feedback welcome, as always!!!
>  :-)
>
> Moses
>
>
> [Special thanks to Tim Knip, Donovan Adams and Jack Doyle for their  
> input on this rev!]
>
>
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