[Golist] Repercussions of Go
Moses Gunesch
moses at goasap.org
Fri Jan 4 11:21:51 PST 2008
Well sure, tweening APIs are very useful, and some of them get very
popular.
However, that doesn't mean that developers shouldn't be offered a
toolset for building their own tweening APIs instead of having to work
with other people's ideas, overhead, and limitations.
Also consider this: If both you and I program our own stuff over Go,
then try to work with each other's code, a lot of stuff will be common
and familiar, even if we've made up our own syntax or tween classes.
In fact there's a very good chance that we could mix and match, port
features easily between our code bases and so forth... all while
retaining the knowledge and flexibility to be able to work in the way
we want with it instead of being forced to agree on a single
monolithic API.
But that's just the party line... everyone else, what do you think?
- moses
On Jan 4, 2008, at 10:52 AM, Rich Hauck wrote:
> Moses is advocating that Adobe take the reins and redo Flash’s built-
> in Tween engine. In the meanwhile, the flexibility of Go’s package
> concerns me, as I believe that either:
>>
>> Developers will avoid Go in lieu of Tweener or TweenLite, since
>> those packages have a defined syntax that larger groups can easily
>> agree upon
>> Developers use Go and make a slew of proprietary animation engines--
>> and in-turn generate a learning curve for anyone forced to use
>> their engines
>> Someone creates a syntax similar to ZManager.paramsObj(), something
>> that trumps the current AS3 Tween engine offerings, and that
>> emerges as the unofficial definitive engine.
>
> What’s everyone else’s take on this?
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