[Golist] using Go for stop-motion animation

Moses Gunesch moses at goasap.org
Thu Jan 3 18:32:19 PST 2008


A few projects I'm working on require stop-motion animation, which are  
sequences of images. I went ahead and used Go. I just extended  
PlayableBase, since LinearGo is for running easing equations and I  
only needed a pulse.

In this context, Go provided very little actual functionality (after  
all, I could use a Timer instead of GoEngine), but it does provide a  
familiar event framework and set of play-control methods. So I can  
work with my Series class the same way I work with any other tween.

That's kinda what it's for, it's a base system.. you don't have to  
think of it as a resource for functionality itself. You can add that  
in yourself for any sort of "playable" utility that you dream up.

Anyone else starting to use Go yet?

- moses




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