| | Class | Description |
| | OnConditionTrue |
A custom advance type that triggers when a callback returns true. |
| | OnDurationComplete |
A custom advance type that triggers after a specific duration has completed. |
| | OnEventComplete |
A custom advance type that triggers when any event is dispatched by any IEventDispatcher host. |
| | OnPlayableComplete |
A custom advance type that triggers when any playable item (presumably one item
in the step) dispatches STOP or COMPLETE. |
| | SequenceAdvance |
Base class for other custom advance types, does nothing on its own. |