| Package | org.goasap.utils |
| Class | public class SequenceStep |
| Inheritance | SequenceStep PlayableGroup PlayableBase flash.events.EventDispatcher |
| Subclasses | SequenceStepCA |
See also
| Method | Defined by | ||
|---|---|---|---|
|
SequenceStep(... items)
Constructor.
| SequenceStep | ||
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Adds a single IPlayable to the children array (duplicates are rejected) and
syncs up the group and child play-states based on various conditions.
| PlayableGroup | |
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anyChildHasState(state:String):Boolean
Test whether any child has a particular PlayState.
| PlayableGroup | |
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getChildByID(playableID:*, deepSearch:Boolean = true):IPlayable
Searches for a child with the specified playableID.
| PlayableGroup | |
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pause():Boolean
Calls
pause on all children. | PlayableGroup | |
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removeChild(item:IPlayable):Boolean
Removes a single IPlayable from the children array.
| PlayableGroup | |
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resume():Boolean
Calls
resume on all children. | PlayableGroup | |
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skipTo(position:Number):Boolean
Calls
skipTo on all children. | PlayableGroup | |
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start():Boolean
Calls start on all children.
| PlayableGroup | |
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stop():Boolean
If the group is active, this method stops all child items and
dispatches a GoEvent.STOP event.
| PlayableGroup | |
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toString():String
Appends the regular toString value with the instance's playableID.
| PlayableBase | |