Packageorg.goasap.interfaces
Interfacepublic interface ILiveManager extends IManager

Instances receive a callback from GoEngine after each update cycle, allowing managers to more easily perform ongoing processes during animation.

[This is a more advanced manager interface, so if you are just getting started with Go's management system it is suggested that you focus on IManager & IManageable, and save this section for when you need it.]

Hypothetical examples:

Each ILiveManager receives a special onUpdate() callback after GoEngine completes each pulse cycle for any particular pulseInterval. This callback receives three things: the pulseInterval associated with the cycle, an array containing the items updated, and the synced current-time value that was sent to all the items as update() was called. (Background: GoEngine stores different lists for every different pulseInterval specified by animation items. Usually users will stick to a single pulseInterval but at times it can be beneficial to run some animations slower than others – such as the readouts in a spaceship game's cockpit which don't need to refresh as often and can free up processing power for the game if they don't.)

The list of updated items only includes items actually updated, which at times can differ slightly from the items that have been added to GoEngine and sent to the manager's reserve() method. (Background: when items are added to GoEngine during its update cycle, it defers updating them until the next pulse so as not to disrupt the cycle in progress.) Therefore, even though ILiveManager extends IManager and contains reserve() and release() methods, those methods are often not needed here, since you can filter and make use of the incoming array of updated items on each update. This can also relieve such managers from needing to store and manage complex handler lists (as OverlapMonitor does).

ILiveManager instances registered using GoEngine.addManager() are stored in an ordered list. You can control the priority of updates in a program by adding certain managers before others.

See also

IManager
IManageable
GoEngine.addManager()


Public Methods
 MethodDefined by
  
onUpdate(pulseInterval:int, handlers:Array, currentTime:Number):void
GoEngine pings this function after each update() cycle for each pulse.
ILiveManager
 Inherited
release(handler:IManageable):void
GoEngine reporting that an IManageable is being removed from its pulse list.
IManager
 Inherited
reserve(handler:IManageable):void
GoEngine reporting that an IManageable is being added to its pulse list.
IManager
Method detail
onUpdate()method
public function onUpdate(pulseInterval:int, handlers:Array, currentTime:Number):void

GoEngine pings this function after each update() cycle for each pulse.

Parameters
pulseInterval:int — The pulse interval for this update cycle (-1 is ENTER_FRAME)
 
handlers:Array — The list of handlers actually updated during this cycle
 
currentTime:Number — The clock time that was passed to items during update