| Package | org.goasap.events |
| Class | public class GoEvent |
| Inheritance | GoEvent flash.events.Event |
| Property | Defined by | ||
|---|---|---|---|
| extra : *
Enables additional objects or data to be packaged in any GoEvent.
| GoEvent | ||
| Method | Defined by | ||
|---|---|---|---|
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GoEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
| GoEvent | ||
| Constant | Defined by | ||
|---|---|---|---|
| COMPLETE : String = "playableComplete" [static]
Indicates a playable instance that can end on its own has successfully finished.
| GoEvent | ||
| CYCLE : String = "playableCycle" [static]
Indicates a playable instance has completed a cycle or loop and is starting the next one.
| GoEvent | ||
| PAUSE : String = "playablePause" [static]
Indicates a playable instance was paused.
| GoEvent | ||
| RESUME : String = "playableResume" [static]
Indicates a playable instance was restarted from a paused state.
| GoEvent | ||
| START : String = "playableStart" [static]
Indicates a playable instance is starting.
| GoEvent | ||
| STOP : String = "playableStop" [static]
Indicates a playable instance was manually stopped.
| GoEvent | ||
| UPDATE : String = "playableUpdate" [static]
Indicates a playable instance is updating.
| GoEvent | ||
| extra | property |
public var extra:*Enables additional objects or data to be packaged in any GoEvent. This provides some general flexibility, but subclass GoEvent to define specific conventions when possible.
| GoEvent | () | constructor |
public function GoEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)Parameters
type:String — The event type; indicates the action that triggered the event.
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bubbles:Boolean (default = false) — Specifies whether the event can bubble up the display list hierarchy.
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cancelable:Boolean (default = false) — Specifies whether the behavior associated with the event can be prevented.
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| COMPLETE | constant |
public static const COMPLETE:String = "playableComplete"Indicates a playable instance that can end on its own has successfully finished.
See also
| CYCLE | constant |
public static const CYCLE:String = "playableCycle"Indicates a playable instance has completed a cycle or loop and is starting the next one.
| PAUSE | constant |
public static const PAUSE:String = "playablePause"Indicates a playable instance was paused.
| RESUME | constant |
public static const RESUME:String = "playableResume"Indicates a playable instance was restarted from a paused state.
| START | constant |
public static const START:String = "playableStart"Indicates a playable instance is starting.
| STOP | constant |
public static const STOP:String = "playableStop"Indicates a playable instance was manually stopped.
| UPDATE | constant |
public static const UPDATE:String = "playableUpdate"Indicates a playable instance is updating.