| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| addCallback(closure, type) — Method in class org.goasap.items.LinearGo |
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An alternative to subscribing to events is to store callbacks. |
| addChild(item:org.goasap.interfaces:IPlayable, adoptChildState) — Method in class org.goasap.utils.PlayableGroup |
|
Adds a single IPlayable to the children array (duplicates are rejected) and
syncs up the group and child play-states based on various conditions. |
| addChild(item:org.goasap.interfaces:IPlayable, adoptChildState) — Method in class org.goasap.utils.SequenceStepCA |
| |
| addItem(item:org.goasap.interfaces:IUpdatable) — Static method in class org.goasap.GoEngine |
|
Adds an IUpdatable instance to an update-queue corresponding to
the item's pulseInterval property. |
| addManager(instance:org.goasap.interfaces:IManager) — Static method in class org.goasap.GoEngine |
|
Enables the extending of this class' functionality with a tight
coupling to an IManager. |
| addStep(item:org.goasap.interfaces:IPlayable, addToLastStep) — Method in class org.goasap.utils.Sequence |
|
Adds a single IPlayable instance (e.g. |
| _addStep(item:org.goasap.interfaces:IPlayable, addToLastStep, stepTypeAsClass) — Method in class org.goasap.utils.SequenceBase |
|
Developers: Add a method called addStep to your subclass as in Sequence. |
| addStep(item:org.goasap.interfaces:IPlayable, addToLastStep) — Method in class org.goasap.utils.SequenceCA |
|
Adds a single IPlayable instance (e.g. |
| addStepAt(item:org.goasap.interfaces:IPlayable, index) — Method in class org.goasap.utils.Sequence |
|
Adds a single IPlayable instance (e.g. |
| _addStepAt(index, item:org.goasap.interfaces:IPlayable, stepTypeAsClass) — Method in class org.goasap.utils.SequenceBase |
|
Developers: Add a method called addStep to your subclass as in Sequence. |
| addStepAt(item:org.goasap.interfaces:IPlayable, index) — Method in class org.goasap.utils.SequenceCA |
|
Adds a single IPlayable instance (e.g. |
| advance — Property in class org.goasap.utils.SequenceStepCA |
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The advance property determines a custom advance behavior for the step
and must be set prior to start. |
| ADVANCE — Constant static property in class org.goasap.events.SequenceEvent |
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Indicates a sequence is advancing to its next step. |
| ADVANCE — Event in class org.goasap.utils.SequenceBase |
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Dispatched when the sequence advances to its next step. |
| ADVANCE — Event in class org.goasap.utils.customadvance.SequenceAdvance |
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Subclasses should call the dispatchAdvance method when
the sequence should advance to its next step. |
| anyChildHasState(state) — Method in class org.goasap.utils.PlayableGroup |
|
Test whether any child has a particular PlayState. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |