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addCallback(closure, type) — Method in class org.goasap.items.LinearGo
An alternative to subscribing to events is to store callbacks.
addChild(item:org.goasap.interfaces:IPlayable, adoptChildState) — Method in class org.goasap.utils.PlayableGroup
Adds a single IPlayable to the children array (duplicates are rejected) and syncs up the group and child play-states based on various conditions.
addChild(item:org.goasap.interfaces:IPlayable, adoptChildState) — Method in class org.goasap.utils.SequenceStepCA
addItem(item:org.goasap.interfaces:IUpdatable) — Static method in class org.goasap.GoEngine
Adds an IUpdatable instance to an update-queue corresponding to the item's pulseInterval property.
addManager(instance:org.goasap.interfaces:IManager) — Static method in class org.goasap.GoEngine
Enables the extending of this class' functionality with a tight coupling to an IManager.
addStep(item:org.goasap.interfaces:IPlayable, addToLastStep) — Method in class org.goasap.utils.Sequence
Adds a single IPlayable instance (e.g.
_addStep(item:org.goasap.interfaces:IPlayable, addToLastStep, stepTypeAsClass) — Method in class org.goasap.utils.SequenceBase
Developers: Add a method called addStep to your subclass as in Sequence.
addStep(item:org.goasap.interfaces:IPlayable, addToLastStep) — Method in class org.goasap.utils.SequenceCA
Adds a single IPlayable instance (e.g.
addStepAt(item:org.goasap.interfaces:IPlayable, index) — Method in class org.goasap.utils.Sequence
Adds a single IPlayable instance (e.g.
_addStepAt(index, item:org.goasap.interfaces:IPlayable, stepTypeAsClass) — Method in class org.goasap.utils.SequenceBase
Developers: Add a method called addStep to your subclass as in Sequence.
addStepAt(item:org.goasap.interfaces:IPlayable, index) — Method in class org.goasap.utils.SequenceCA
Adds a single IPlayable instance (e.g.
advance — Property in class org.goasap.utils.SequenceStepCA
The advance property determines a custom advance behavior for the step and must be set prior to start.
ADVANCE — Constant static property in class org.goasap.events.SequenceEvent
Indicates a sequence is advancing to its next step.
ADVANCE — Event in class org.goasap.utils.SequenceBase
Dispatched when the sequence advances to its next step.
ADVANCE — Event in class org.goasap.utils.customadvance.SequenceAdvance
Subclasses should call the dispatchAdvance method when the sequence should advance to its next step.
anyChildHasState(state) — Method in class org.goasap.utils.PlayableGroup
Test whether any child has a particular PlayState.
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